soundstack 2017

1 September, 2017

SESSION 1 - Ambisonic Audio Production

This session will cover the latest workflows for recording and producing spatial audio content for 360 video and VR, with a particular focus on Ambisonics theory and recording techniques, and spatial audio production using DAWs. The session will cover the theoretical basis of Ambisonics, and how this is put into practice using freely available, cross-platform production tools such as the DAW Reaper, the Facebook Spatial Workstation, and the AmbiX plugin suite. Examples of recordings made with a number of different Ambisonic microphones will also be demonstrated, alongside a discussion of the practicalities involved in delivering a spatial mix for 360 video platforms such as YouTube and Facebook.

Instructor - Enda Bates

Enda Bates is a composer, musician, producer and academic based in Trinity College Dublin, Ireland. In 2010 he completed a PhD entitled The Composition and Performance of Spatial Music at Trinity College Dublin, where he now lectures. His research work includes spatial audio for VR, spatial music composition and performance, the aesthetics of electroacoustic music, and the augmented electric guitar. His work has been performed by, among others, the Crash Ensemble, RTÉ National Symphony Orchestra, Paul Hillier /Chamber Choir Ireland, Anne La Berge, the Doelen Quartet, Trio Scordatura, Ensemble Mise-en, Concorde, Darragh Morgan and New Dublin Voices.

SESSION 2 - Head-Tracked Binaural Audio with Bela

Put a Bela on your head! This session will introduce the Bela platform, a low latency embedded platform developed especially for real-time audio. Participants will learn how to build wearable binaural audio system with head-tracking using Pdrunning on Bela. All Bela kit will be available to use during the workshop, but participants will need to provide their own laptop and headphones.

INSTRUCTOR - Becky Stewart

Becky Stewart is a Lecturer in the School of Electronic Engineering and Computer Science at Queen Mary University of London. She works with e-textiles and signal processing to build interactive, body-centric wearable computing systems. These systems often incorporate performance, fashion, music and/or design.